This “existential” technique impacts the cognitive design adopted because of the players. Although while in the vast majority of video games the “Loss of life is associated with the concept of possibility, payoff and punishment,”39 in LEGACY Dying is certain—even programmed. Abraham and Keogh review permadeath in Much Cry 2 https://dominickvjcmw.blogs100.com/40459145/getting-my-what-rules-govern-the-permanent-changes-to-components-in-legacy-games-to-work