StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry amongst the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI release War Wind. The unit types accessible https://rowank05i8.blogmazing.com/29350188/the-single-best-strategy-to-use-for-starcraft